The choice of the unit to use determines your success in hunting or archery. Elemental Adept would be pretty handy too, increasing your minimum Arcane Weapon damage and making it so you don't have to use a BA to switch types to get around resistances.Crossbows come in various designs and types. So you're essentially dual wielding foci and can cast all your spells normally.įeats wise, if you're going to play a support role than Healer really frees up your slots, Tough is great for mixing it up with a ton of hp. Artificers REQUIRE a toolset to cast spells, which counts as an Arcane focus for them, however you can use an infused item/weapon as a focus. You're weapon focused anyway and you don't actually need it to cast your spells whilst dual wielding. With that said my opinion on Warcaster for this build is: Unless you get a melee cantrip from somewhere, it likely isn't worth it. Human or heavy on Fighter after Artficer you'll be waiting a fair amount of time for feats. In the end: It's cool and if I am making suboptimal choices to get there, so be it! (I am just in a way more better mood today)Unless you went V. Thank you for the feedback, I am way more happy now In the end: It's cool and if I am making suboptimal choices to get there, so be it! (I am just in a way more better mood today) Sentinel could also be quite cool but would probably have to wait quite some time. It seems to be pretty much a must anyway if i want to recast Arcane Weapon in combat while holding weapons in both hands. Grabbing something like warcaster can make those into spell or cantrips and increase your action economy.Thank you for the feedback, I am way more happy now I think the largest simplest benefit is opportunity attacks. * Style, cause wielding a sword and a crossbow is cool * Abilities that require a melee weapon attack (These include smite, some battle master manuevers, Barbarian rage bonus, monk stunning strike) * Opportunity attacks (These can be enhanced by things like sneak attack or warcaster or sentinal to make them even more effective) * Melee weapons usually have a higher damage die(1d8 is still slightly better than the 1d6 from the crossbow) Since crossbow expert already allows you to basically treat a crossbow as a melee weapon to have to really focus on the stuff that makes melee weapons more effective. You would probably be focusing on ranged attacks going that route. Ranger instead of Rogue is an option I hadn't considered, but could be worth a look. Either way, it is not a small dip into rogue. The former gives an extra d6 on SA, uncanny dodge, and expertise on two more skills, the latter more ASIs and more infusion options. I think for me it would come down to a choice between an Artificer14/Arcane trickster 6 or an Art16/AT4 build. Having a third class like fighter could have the benefits of a fighting style and action surge, but it would slow down progression putting you even further behind your colleagues. I was concerned with being in melee and not having a shield, or ability to cast a shield spell, but the iron defender can impose disadvantage with its reaction if the enemy attacks you. Obviously, you can't do both as sneak attacks, but you can use your arcane weapon spell or poison to up the damage on either. Your second option is to sneak attack someone else at range with your offhand crossbow. First, the iron guardian is within 5 feet of a target to attack, which will allow for your sneak attack with the main hand melee weapon. The dual wielding gives some different options. If I just WANT to use this fighting style (regardless if other tactics would be better) - what would be the best build for that?I'm not the best optimizer, but I like this idea and I've been looking at a similar artificer/rogue build. With the Artificer's Repeat Shot infusion and crossbow expert we can use a hand crossbow off hand for a bonus action attack while using a melee weapon in the main hand for normal attacking.
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